Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)

Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
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Advanced 3D Game Programming with DirectX 10. (Wordware Game and Graphics Library) Description

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Advanced 3D Game Programming with DirectX 10. offers a guide for the development of innovative game with DirectX 10.. The standard mathematics and 3D component of DirectX, the programmer new to graphics and game programming discover to implement the network, collisions, and multi-threading. Full source code is provided for example and client / server network, play 3D initial person who brings numerous of the tactics described in the book. Learn how to: get user input via keyboard and mouse. Simulating Intelligence making use of control algorithms and drive motors. Rendering making use of HLSL shaders. Making use of advanced 3D strategies such as forward and inverse kinematics, the subdivision surface and lighting of radiosity. Scene management via the portal rendering. Advanced 3D Game Programming with DirectX 10. (Wordware Game and Graphics Library)

\n\nAdvanced 3D Game Programming with DirectX 10. (Wordware Game and Graphics Library) Ebook

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