Beginning Game Programming with Flash

Beginning Game Programming with Flash
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Beginning Game Programming with Flash Description

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If you’re new to game programming and want to learn how to create dynamic, robust and enjoyable 2D games, “Beginning Game Programming with Flash” is the book for you! Written for students of introductory programming games and other enthusiasts, the book begins with an overview of Flash user interface (GUI), which explains the four primary elements in Flash: the stadium, timing, tools and signs and symbols. When you’re comfortable with the GUI, you dive into making use of ActionScript, the language utilized to write code in Flash, which controls the graphics, audio and interactivity between the player and active play . When you go through the book, you understand how to generate a scenario for a game, add animations and visual effects, add movies and audio files, apply mathematical concepts and physical objects to the game, and develop and test a Flash game. Straightforward to follow instructions step by step walk by means of every single stage of the game-buildi Beginning Game Programming with Flash

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