Beginning OpenGL Game Programming, Second Edition

Beginning OpenGL Game Programming, Second Edition
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Beginning OpenGL Game Programming, Second Edition Description

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Are you a beginner programmer just beginning in programming 3D graphics? If you’re comfortable programming in C + + and have a simple understanding of mathematical ideas in 3D, “Beginning OpenGL Game Programming, Second Edition” enables you to start programming 3D graphics for games with OpenGL API . Revised to work with the most recent version of OpenGL, OpenGL 3., this book is perfect for programmers who are new to the game development or new OpenGL. New skills and concepts taught by a step-by-step with the end of chapter exercises to test and strengthen. From developing a easy OpenGL program, to apply texture mapping, and also show the fonts in 2D, you will uncover concise however comprehensive coverage of all the new capabilities of OpenGL 3D graphics to apply for game development. And at the end of the book you can apply your new expertise of OpenGL to create your own game Beginning OpenGL Game Programming, Second Edition

\n\nBeginning OpenGL Game Programming, Second Edition Ebook

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