Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
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Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C Description

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Explains the complexity of the technical aspects of video game programming in the principal languages, covering areas such as 3-D graphics, “voxel graphics, digitized sounds and music, communication modems, and installation Original of the game. (Intermediate), the definitive book for writing 3D video games in C. The only weakness. The CD is only for DOS-C compilers. But most of the source code in the book, and principles general apply to all platforms. If you do not see far more comments below, click on the title of a long and impressive record of this massive tome deserves! Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C

\n\nBlack Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C Ebook

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