Complete Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Computer Graphics)

Complete Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Computer Graphics)
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Total Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Laptop or computer Graphics) Description

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David Gould’s acclaimed 1st book, Total Maya Programming: A Complete Guide to MEL and C + + API, offers artists and programmers with a deep understanding of how Maya works and how it can be improved and adapted by way of programming. In his new book David offers a gentle, intuitive introduction to the simple concepts of laptop or computer graphics.
Every idea is explained progressively and is fully implemented in both MEL and C + +, so that the artist or programmer can use the source code directly into their own programs. Geometry and modeling are discussed in detail with the much more complicated examples demonstrating all the attributes of Maya programming achievable. David Gould’s 1st volume is widely regarded as the reference on programming the Maya. Volume II continues this tradition and delivers an unprecedented guide for artists and programmers to manage complicated tasks.
* Covers a range of topics in computer graphics in Total Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Laptop or computer Graphics)

\n\nComplete Maya Programming Volume II, Volume 2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling (The Morgan Kaufmann Series in Computer Graphics) Ebook

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