Foundations of 3D Graphics Programming: Using JOGL and Java3D

Foundations of 3D Graphics Programming: Using JOGL and Java3D
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Foundations of 3D Graphics Programming: Utilizing JOGL and Java3D Description

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The second edition of this productive text for the 3 new chapters, and is totally updated and improved all through. Characteristics: (1) has a shortcut to 3D graphics theory, and serves as a quick guide to the theory and programming, (2) Covers JOGL, a vehicle of 3D graphics programming in Java, (three) The 3 new Chapters on Vertex and Pixel Shader, CG JOGL in programming and an introduction to 3D game graphics, (4) represents a new addition to simple mathematics for 3D graphics, (5) Includes many examples and practical exercises, (6) lists and describes Java3D, a shortcut to high-level 3D graphics API in Java, (7) gives readers with comprehensive samples in JOGL and Java3D, (8) Site Gives extra updates, sample programs , numbers and instructions to install the OpenGL programming environment. Written by two leaders in 3D graphics, virtual encounter and visualization of statistical data, this text / reference is a comprehensive, yet conc Foundations of 3D Graphics Programming: Making use of JOGL and Java3D

\n\nFoundations of 3D Graphics Programming: Employing JOGL and Java3D Ebook

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