Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)
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Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) Description

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach provides an introduction to programming interactive pc graphics, with an emphasis on game development, using real-time shaders with DirectX 9.. The book is divided into three parts that explain simple concepts in mathematics and 3D, show how to describe 3D worlds and implement fundamental 3D rendering strategies, and demonstrate the application of Direct3D to generate a selection unique effects. With this book: Comprehend simple mathematical tools utilised in developing video games such as vectors, matrices and transformations. Understand how to describe and draw interactive 3D scenes utilizing Direct3D and the library D3DX. Discover how to implement lighting, texture mapping, alpha blending, and stencil with shaders and the language of high-level shading (HLSL). Discover a variety of tactics to produce unique effects, such as mixing heights, character animation, terrain rendering, multi-texturing, the party Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)

\n\nIntroduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library) Ebook

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