Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10
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Introduction to 3D Game Programming with DirectX 10 Description

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Introduction to 3D Game Programming with DirectX 10 is an introduction to programming interactive pc graphics, with an emphasis on game development, with DirectX 10. The book is divided into three major parts. Part I explores fundamental mathematical tools, showing Component II of the implementation of the fundamental tasks in Direct3D, and Component III shows the different methods and unique effects. With this book: Understanding how the vectors, and transformed matrices utilized in making pc games. Understand how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore strategies for developing unique effects, which includes the rendering of the terrain, shadow mapping, particle systems, and reflections. Understand much more about the new Direct3D 10 features such as geometry shaders, stream pipeline stage, texture arrays, and the primitive ID. Test your understanding and programming abilities at the end of chapter exercises. Introduction to 3D Game Programming with DirectX 10

\n\nIntroduction to 3D Game Programming with DirectX 10 Ebook

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