Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Mathematics for 3D Game Programming and Computer Graphics, Third Edition
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Mathematics for 3D Game Programming and Personal computer Graphics, Third Edition Description

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This third updated edition illustrates the mathematical concepts that a game developer wants to develop 3D graphics engine and a game at the expert level. It begins at a fairly simple level in areas such as vector geometry and linear algebra, and then progresses to a lot more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of essential outcomes, so that the reader is forced to endure gaps in the theory. The book assumes a working expertise of trigonometry and arithmetic, but also contains sections that discuss the crucial tools used in these disciplines, such as trigonometric identities, differential equations and Taylor series.
The third edition expands on the themes that include projections, shadows, physics, simulation and numerical methods. All images have been updated, and the shader code has been updated to the newest high-level shading language-particular Mathematics for 3D Game Programming and Personal computer Graphics, Third Edition

\n\nMathematics for 3D Game Programming and Personal computer Graphics, Third Edition Ebook

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