OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 (4th Edition) (Networking Technology)

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 (4th Edition) (Networking Technology)
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OpenGL(R) Programming Guide: The Official Guide to Understanding OpenGL(R), Version 1.four (4th Edition) (Networking Technology) Description

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OpenGL is a powerful software program interface utilized to produce high quality laptop or computer graphics. OpenGL Programming Guide offers an accurate and comprehensive data on OpenGL and OpenGL Utility Library. The previous edition covered OpenGL version 1.2. This fourth edition of the bestselling guide describes all the most recent features of OpenGL versions 1.3 and 1.4, and OpenGL ARB extensions critical. Some new functions in the central library is texture mapping cube-mapped, multi-texturing, multi-sampled antialiasing, depth of texturing and shading, and advanced modes for texture application. Far more importantly, the summit of the ARB and the extension of the fragment program (generally referred to as “shaders”) will be presented. A lot of examples of new programs and color slides have been incorporated. As with all previous editions, it was created under the OpenGL Architecture Review Board, and industry consortium to oversee Evo OpenGL(R) Programming Guide: The Official Guide to Understanding OpenGL(R), Version 1.four (4th Edition) (Networking Technologies)

\n\nOpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.four (4th Edition) (Networking Technology) Ebook

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