Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert’s Voice in Java)

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
\n\n

Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert’s Voice in Java) Description

\n\n

Produce strange lands filled with mysterious objects (cows frozen in blocks of ice, singing penguins, Golden Globes undecided with eyes) and throw away the keyboard and mouse, to go exploring armed only with a joystick Thu, Power Glove, or just your bare hands java game expert Andrew Davison will show you how to develop and program 3D games in Java technologies on a PC, with an emphasis on developing 3D landscapes. It is assumed that you have a reasonable understanding of Java – the sort of thing had been collected in a 1st Java course at school. The subjects were divided into three sections: the Java 3D input devices for non-standard games, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a Java wrapper lower level in the OpenGL graphics API common. You’ll look three input devices non-standard cam, joystick, and the P5 information glove. On the way, you’ll use many other libraries of games, such as: JInput, Joal, and JMF Odejava. Find out all the newest Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert’s Voice in Java)

\n\nPro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert’s Voice in Java) Ebook

Leave a comment