Programming a Multiplayer FPS in DirectX (Game Development Series)

Programming a Multiplayer FPS in DirectX (Game Development Series)
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Programming a Multiplayer FPS in DirectX (Game Development Series) Description

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If you have encounter in C + + and DirectX and have always wanted to program your own games, this book is for you. Programming a Multiplayer FPS in DirectX takes you from the simple style of the game for a game fully functional! All source code, resources and tools included, you just go by means of the tutorial chapters based on watching the game and come to life as you grow. And as new capabilities are added, you can start playing with them to see them in action. After a method of development of typical games, the book is divided into two distinct parts: the initial part focuses on the design and development of the game engine, and the second component focuses on the puck with the engine. The theory has been minimized, so that you are taking a practical approach and adding new functionality to your engine as you go. In the very first part, you will understand about the several facets of DirectX, C + + and object oriented programming. You also discover how to design the engine and Programming a Multiplayer FPS in DirectX (Game Development Series)

\n\nProgramming a Multiplayer FPS in DirectX (Game Development Series) Ebook

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