Programming an RTS Game with Direct3D

Programming an RTS Game with Direct3D
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Programming an RTS Game with Direct3D Description

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There are a lot of books that teach the basics of Direct3D, but few of these books teach, and apply a lot more advanced topics needed to the achievement of application programs such as games. Programming an RTS game with Direct3D is such a reference. The book provides intermediate programmers with an implementation guide step by step programming of a complete set RTS. And unlike other books that teaches the fundamental programming of the game, get this book, programmers how to implement the most difficult elements of an RTS game, including advanced topics such as Skinned Mesh Fog Implementation of the war, the team-color pixel shaders, AI, networking, and significantly more. The game was developed from chapter to chapter, beginning with the style and storyboards by creating a fully functioning RTS game, with Multi-Tier AI and networking. It is an indispensable resource for game programmers who want to improve through their abilities and understand far more advanced topics necessary by the commercial games today. Programming an RTS Game with Direct3D

\n\nProgramming an RTS Game with Direct3D Ebook

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